[Projectleiding] sessie 2 over preparation en noise en what we want
Koen de Jonge
koen at gevat.nl
Sat Sep 20 17:17:14 CEST 2025
In chronological order:
* the rain was frustrating for people (could have been far worse)
* buildup time was too short
* trucks dropping stuff, roads could not handle it
* more time in buildup would have helped (hard ivm liquicity)
* stuff was planned too time critical
* had jij pizza of penne?
* rijplaten there where not enough
* build up not structured enough
* idea: make lists of 'this should arrive today' and let suppliers that
should not be there wait
* bootstrapping vs planned buildup should maybe be 'spilt'
* closing down roads for safety was a thing "clearer communication
towards municipality"
* camping density was 'low' -> more infra needed that was only partly
used (result of terrain dependent on weather).
* terrain could have had 5000 ppl.
* terrain made it so that people could go to other places than 'where
they did not want to be'.
Followed by discussion of noise / what do we want
* we could have clearer guidelines of 'where is noise' and 'how do we
measure'
* advise on 'where to point your speakers'
* points back to 'what do we want' and 'who decides that'?
* PL does not want to be dictators
* separate discussion on 'what do we want' at start of organization of
the next event?
* what does PL do?
* who is leading the event? leading is not the same dictating
* ifcat = for continuity (make sure there is an event)
* ifcat assigns PL to make this event happen
* observation: it seems like what is happening is driven by 'someone
wants to do a thing'.
* we need to find a better balance between 'what do we want' and 'who
wants to do a thing'
* PL does not enforce what the event looks like but follows what the
community wants
* what if: 'we do a smaller event?' say 100
* question: why do we want an event that is so many people?
* smaller event only provides basic infra
* we have forgotten to say NO (in relation to other things we do, in
relation to 'this doesn't work out, stop it before the event starts'.
* need to find better balance between 'things we need' en 'nice things'
* audio carries over the whole terrain (as opposed to fast network or
'fire')
* limit the amount of money spent on 'nice things'
* party area is the wrong name for 'open podium' or 'place to express in
more stage like way'
* it is hard to have a clear cut between 'things we need' and 'things we
want'
* some teams should be projects.
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